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ABOUT ME.
Back in 2006 I joined a few Modders to do some props for a Half-Life 2 MOD, this was my very first contact with the game industry, I was so mesmerized by how a few tweaks in a box could transform that primitive shape into a creature, vehicle, character or anything else you can imagine. I got my first job in the game industry when I was 20 as a Junior Artist, little did I know how hard it is to make a game, and how much effort it is required. I have participated as a game artist in several project as a 3D artist and VFX artist, I’ve done Space MMO, platform games, third person shooters and adventure games. In the last few years I helped on the development of 2 brazilian indie titles that i’m super proud of, Aritana and Harpy’s Feather and Adventurezator: When Pigs Fly. I hope to keep doing game art for as long as I can.
Hardworking and dedicated professional looking to grow as a 3D Artist and produce work that will help my team to achieve the best results. I’m a self-taught and fast learning professional, looking for new kinds of experiences and opportunities. I’m open minded for new ideas, critics and suggestions about my work.

SKILLS AND KNOWLEDGE
- Low-Poly and High-Poly Modeling, UVW, re-topology and texture baking.
- Texture painting.
- PBR Workflow for Unity and Unreal Engine.
- Composition of Visual Effects - Particle FX - Camera PostFX - Background and Environment FX
- Creation and adaptation of art pipelines.
- Fully understand the implementation process of art assets in game engines.
RELEVANT EXPERIENCE
- Unbound Creations | 3D Artist - Responsible for the asset overhaul on "Karaski: What goes up ..." Modeling and texturing of environment props and characters
www.karaski.com
- Pigasus Games | 3D Artist - Level Designer - Responsible for creating a great variety of assets, including environments, props, characters and visual fx for Adventurezator: When Pigs Fly. I also worked as a Level Designer building the game levels and testing the level editor tools.
www.adventurezator.com
- Duaik | 3D Artist - Responsible for asset creation, vfx and post fx for Aritana and the Harpys Feather.
www.duaik.com
- Hoplon Infotaiment | 3D Modeler - Responsible for creating high and low polygon assets for Taikodom, a massive online game. As a 3D artist at Hoplon I'm responsible for creating 3d assets, both low and high poly, In game VFX , textures and also implement those assets into the game engine.
http://www.hoplon.com - www.taikodom.com
- Gameloft Brazil | 3D Modeler- Responsable for creating low poly characters for mobile games, modeling and texturing.
http://br.gameloft.com/
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